Marking two decades after Guitar Hero first launched across the Atlantic, providing players everywhere the tools to become rock legends. Not literally, but try convincing anyone who has mastered the epic four-minute guitar solo in front of an enthusiastic crowd of friends.
Created by the developers, the game provided users with a plastic guitar peripheral to match on-screen cues moving along the display synchronized to a song. Each riff corresponded to particular chords, creating the sensation of an authentic performance.
The studio had already experimented with rhythm games before partnering with RedOctane, which was acquired by Activision during the mid-2000s. Collaboratively, they laid the groundwork for an unlikely massively profitable series that had a remarkable impact on numerous of the artists featured, showcasing decades-old groups to millions of younger players.
Michael Dornbrook, former COO of Harmonix, remembers the initial financial challenges in securing the songs – despite the fact initial releases primarily featured rerecorded tracks.
“We reproduced every song since the dollar figure was so high,” he explains. “Despite having the publishing rights alone, it proved extremely difficult. We failed to secure bands like legendary groups – RedOctane was operating on a shoestring budget, and we were pretty convinced it would fail. However, when Guitar Hero became a hit, album purchases airtime increased, all artists desired to be in.”
He adds: “One of the remarkable aspects was how many parents got in touch and thanked us for introducing their kids to the music they loved. It became a multigenerational phenomenon.”
Timeless Music Gains a New Audience
Irish blues-rock band the Answer included Never Too Late in the 2008 release Guitar Hero World Tour. Guitarist Paul Mahon remembers how the series revived classic rock to the forefront: “The game provided a bigger, younger audience. Generally such music was seen as music that was past it, however when it was featured on the title and teenagers were finding it, suddenly it was cool. This validated it, and got rid of the ‘dad rock’ label. It provided our catalog a new life.”
At that time, the Answer’s first record was still unreleased stateside, meaning Guitar Hero was a key medium for exposure for the group as they went on US tour supporting the rock giants. “The roadies had on Never Too Late on the tour bus, and some of them knew us thanks to the game,” he notes.
Major Band Spin-offs Enduring Influence
Music's heavyweight names quickly capitalised on the game's success, including bands like Aerosmith, Metallica and others featuring in dedicated spin-off titles that focused on their music collections and related stories, imagery and rock’n’roll mythology. In the case of, the Aerosmith edition, reportedly earned the band greater revenue than any of their records. It sold more than half a million copies in its first week, while demand for Aerosmith’s music saw an increase of up to 40% at a time as the industry faced decline.
Guitar Hero still motivates nimble-fingered dedication among its fans. Recently, an online personality completed an impressive attempt of DragonForce’s Through the Fire and Flames – a notoriously difficult power-metal song made popular by the game – using a fan-made version, a no-cost alternative with similar gameplay and extensive customisation options. The song is challenging enough on the hardest setting, not to mention played at increased tempo while hitting every one of the thousands of cues. The streamer claimed requiring nine months of practice.
“The game is a fun, imaginary experience. If you play Call of Duty, that doesn’t mean you ought to pick up a real gun and enlist,” says DragonForce guitarist Herman Li.
DragonForce had already completed a successful tour when their hit was featured in the third game, but Li says it made them a household name. “I recall the record label calling to tell me that we were records were moving rapidly,” he says. “Popularity surged on the subsequent tour, and we performed just before the headliners on the Mayhem festival.”
Indeed, DragonForce’s exposure from Guitar Hero was so immense that it has risked overshadow all other accomplishments. Recently, the track featured in a trailer for a major film. “Previously I felt differently, but now I accept it,” Li says. “If you only hear one DragonForce song, that's fine – each person has their own path in music and I’m glad we played a role in fans' experiences”.
Enduring Legacy of a Iconic Controller
The best marketing, be it for automobiles, apparel or video games, goes further mere transactions – it inspires a desire. Did Guitar Hero tap into that? “Precisely what our team trying to create,” he confirms. “That thrill of being a music icon in the spotlight. From day one, the co-founders believed there’s an instinctive urge to create songs, and they wanted to leverage innovation to enable everyone to do it”.
Most of Guitar Hero games were released over a mere half-decade from 2005 to 2010, featuring derivative titles such as DJ Hero, including a spinning deck, and Band Hero. After that, corporate focus in plastic instruments waned, aside from a brief comeback several years later.
Games such as the fan project and Fortnite Festival have maintained the scene alive, and there’s set to be a new product from the founders on the way. A new studio has begun production on their first rhythm-based title. Original co-founders are both involved in advisory roles. Are gamers ready to embrace another game in the spirit of the classic?
“We thought those games might become similar to sports games where you can update every year,” Dornbrook says. “With abundant new music that it could be perennially popular, thus I remain hopeful. It's entirely possible for it to persist for future fans.”